Understanding the Biomechanical Properties of Skull Base Tissues Is Essential for the Future of Virtual Reality Endoscopic Sinus and Skull Base Surgery Simulators

Article information

Clin Exp Otorhinolaryngol. 2019;12(2):231-232
Publication date (electronic) : 2019 February 1
doi : https://doi.org/10.21053/ceo.2018.01627
1Department of Otolaryngology-Head and Neck Surgery, Gui de Chauliac Hospital, University Hospital of Montpellier, Montpellier, France
2Aide à la Décision Médicale Personnalisée, Montpellier University, Montpellier, France
3Department of Otolaryngology-Head and Neck Surgery, Brabois Hospital, University Regional Hospital of Nancy, Lorraine University, Vandœuvre-lès-Nancy, France
4Montpellier Laboratory of Informatics, Robotics and Microelectonics (LIRMM), ICAR Team, French National Centre for Scientific Research (CNRS), Montpellier University, Montpellier, France
Corresponding author: Valentin Favier Department of Otolaryngology-Head and Neck Surgery, Gui de Chauliac Hospital, University Hospital of Montpellier, 80 Avenue Augustin Fliche, Montpellier 34000, France Tel: +33-4-67-33-68-03, Fax: +33-4-67-33-68-08 E-mail: valentin_favier@hotmail.com
Received 2018 November 5; Revised 2018 December 4; Accepted 2018 December 12.

To the editor:

We would like to address the article titled “Virtual reality simulators for endoscopic sinus and skull base surgery: the present and future” by Kim et al. [1]. In the field of endoscopic sinus and skull base surgery (ESSBS), many virtual reality simulators (VRS) have been developed. The authors reviewed the current literature of these simulators and discussed the directions of future developments in a very interesting work. They focused on hardware, haptic devices, and software aspects. Consistently with the authors, we would like to emphasize the importance of haptic feedback development and to point out the current limitations of VRS in this field.

Haptic perception is defined as the combination of tactile perception and kinesthetic perception. In ESSBS, haptic perception is all the more important that tissues are not directly manipulated by the surgeon’s hands under direct vision, but by specific tools with indirect monitoring through an endoscope. As a result, depth perception and haptic feedback are reduced while hand-eye coordination is disturbed [2]. A low-fidelity haptic feedback on VRS could lead trainees to applying abnormal forces when using surgical tools in real practice [3]. Similar issues have been described in robotic surgery where haptic feedback is lacking [2]. This can be dangerous in clinical practice because trainees could damage important functional or vital structures (i.e., internal carotid artery, optic nerves, meninges, orbits...) and lead to patient’s death or serious disability. Moreover, trainees are more comfortable and more accurate at characterizing tissues with simultaneous vision and haptic feedback than with visual feedback alone or haptic feedback alone [4].

Kim et al. [1] observed that most of ESBSS-VRS nowadays intend to provide haptic feedback. However, there are few data regarding the development and validation of haptic rendering. Indeed, to develop high-fidelity haptic tools, researchers need data on biomechanical properties of tissues, the most significant of which is the Young’s modulus. Unfortunately, data are lacking regarding skull base mechanical properties [5]: indeed, the Young’s modulus determination requires bending or tensile tests applied on multiple standardized formatted tissues samples. Yet the anatomy of the anterior skull base does not lend itself to standardized samples because of the frequent and large anatomic variations in bone thickness of the ethmoid and sphenoid paranasal sinuses, of the presence of multiple septa, and of its deep position within the head.

Realistic haptic feedback is crucial for the acquisition of surgical skills. We are convinced that the future of high-fidelity ESSBS-VRS development lies in fundamental research on biomechanical properties of skull base tissues. Meanwhile, simulation on cadavers or on validated synthetic simulators seems to be the adequate solution for training curricula in ESSBS.


No potential conflict of interest relevant to this article was reported.


1. Kim DH, Kim Y, Park JS, Kim SW. Virtual reality simulators for endoscopic sinus and skull base surgery: the present and future. Clin Exp Otorhinolaryngol 2019;Feb. 12(1):12–7.
2. Westebring-van der Putten EP, Goossens RH, Jakimowicz JJ, Dankelman J. Haptics in minimally invasive surgery: a review. Minim Invasive Ther Allied Technol 2008;17(1):3–16.
3. Favier V, Zemiti N, Caravaca Mora O, Subsol G, Captier G, Lebrun R, et al. Geometric and mechanical evaluation of 3D-printing materials for skull base anatomical education and endoscopic surgery simulation: a first step to create reliable customized simulators. PLoS One 2017;Dec. 12(12):e0189486.
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